buildings toolset
Since next
8 tools, about 1007 tokens when enabled.
Enabled with the tools.enable tool, or argus-agent --toolsets buildings. Calling any of its tools also turns it on.
| Tool | Tokens | Description |
|---|---|---|
bridge.generate | 98 | [editor or disk] Stone bridge between two points: arches, parapets, end towers. |
building.generate | 263 | [editor or disk] One building of kit pieces, metres. |
building.kit | 64 | Read a kit folder, or with none the engine's own (styles, roles, unit); later calls reuse it. |
dress | 101 | [editor or disk] Place kit objects by rule on the terrain: in polygons, along paths, around points; targets may name network or parcels ids. |
network.grow | 144 | [editor or disk] Grow a street network from seeds over the terrain (metres, XZ): a carved road per edge; answers blocks for parcels.subdivide. |
parcels.subdivide | 113 | [editor or disk] Split a network's blocks (or polygons) into plots and fit kit archetype buildings on the terrain. |
settlement.generate | 112 | [editor or disk] A settlement from a recipe (inline or a .settlement.json): network.grow, parcels.subdivide, dress in turn under <id>-net/-plots/-dress. |
wall.generate | 112 | [editor or disk] Town wall (towers, gates) or fence along a path, metres, on terrain. |