building.generate
Since next
[editor or disk] One building of kit pieces, metres.
Same id replaced; overlaps refused.
| Title | Building |
| Mode | |
| Token cost | about 263 tokens (listed only when its toolset is enabled) |
| Toolset | buildings |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
at | any[] | no | |||
balconies | any[] | no | |||
bandStyles | no | ||||
buildings | no | ||||
chimney | no | ||||
colliderMode | no | ||||
doorHood | enum | no | canopy, porch | ||
doors | any[] | no | |||
dormers | number | no | |||
eaveBrackets | no | ||||
faces | any[] | no | |||
floors | no | ||||
footprint | any[] | no | |||
galleries | no | ||||
groundStyle | no | ||||
id | no | ||||
instance | no | ||||
jetty | no | ||||
kit | no | ||||
levelGround | no | ||||
outsideStair | object | no | |||
over | no | ||||
party | no | ||||
paving | number | no | |||
plinth | no | ||||
raise | no | ||||
ridge | enum | no | x, z | ||
roof | enum | no | flat, pitched, hip, tower | ||
roofSet | no | ||||
save | no | true saves the scene afterwards. | |||
scene | no | The scene file to act on. The open scene when absent. | |||
seed | no | ||||
shopfront | no | ||||
size | any[] | no | |||
storeyScale | no | ||||
style | no | ||||
wear | no | ||||
windows | object | no | |||
yaw | no |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "building.generate",
"arguments": {}
}