network.grow
Since next
[editor or disk] Grow a street network from seeds over the terrain (metres, XZ): a carved road per edge; answers blocks for parcels.subdivide.
Same id regrows.
| Title | Network |
| Mode | |
| Token cost | about 144 tokens (listed only when its toolset is enabled) |
| Toolset | buildings |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
blockTarget | no | ||||
bounds | any[] | yes | |||
branch | no | ||||
classes | no | ||||
contourBias | no | ||||
density | no | ||||
exclude | no | ||||
fallback | enum | no | error, nearest | ||
fixed | no | ||||
id | no | ||||
minJunctionAngleDeg | no | ||||
save | no | true saves the scene afterwards. | |||
scene | no | The scene file to act on. The open scene when absent. | |||
seed | no | ||||
seeds | yes | ||||
terraces | no |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "network.grow",
"arguments": {
"bounds": [],
"seeds": null
}
}