parcels.subdivide
Since next
[editor or disk] Split a network's blocks (or polygons) into plots and fit kit archetype buildings on the terrain.
Reports skips by reason. Same id rebuilds.
| Title | Parcels |
| Mode | |
| Token cost | about 113 tokens (listed only when its toolset is enabled) |
| Toolset | buildings |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
fit | object | no | |||
id | no | ||||
instance | no | ||||
kit | no | ||||
network | string | no | |||
polygons | no | ||||
save | no | true saves the scene afterwards. | |||
scene | no | The scene file to act on. The open scene when absent. | |||
seed | no | ||||
spec | object | no |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "parcels.subdivide",
"arguments": {}
}