# parcels.subdivide

> Talos next · Since next

[editor or disk] Split a network's blocks (or polygons) into plots and fit kit archetype buildings on the terrain.

Reports skips by reason. Same id rebuilds.

| | |
|---|---|
| Title | Parcels |
| Mode |  |
| Token cost | about 113 tokens (listed only when its toolset is enabled) |
| Toolset | `buildings` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `fit` | `object` | no |  |  |  |
| `id` |  | no |  |  |  |
| `instance` |  | no |  |  |  |
| `kit` |  | no |  |  |  |
| `network` | `string` | no |  |  |  |
| `polygons` |  | no |  |  |  |
| `save` |  | no |  |  | `true` saves the scene afterwards. |
| `scene` |  | no |  |  | The scene file to act on. The open scene when absent. |
| `seed` |  | no |  |  |  |
| `spec` | `object` | no |  |  |  |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "parcels.subdivide",
  "arguments": {}
}
```
