# buildings toolset

> Talos next · Since next

8 tools, about 1007 tokens when enabled.

Enabled with the `tools.enable` tool, or `argus-agent --toolsets buildings`. Calling any of its tools also turns it on.

| Tool | Tokens | Description |
|---|---|---|
| `bridge.generate` | 98 | [editor or disk] Stone bridge between two points: arches, parapets, end towers. |
| `building.generate` | 263 | [editor or disk] One building of kit pieces, metres. |
| `building.kit` | 64 | Read a kit folder, or with none the engine's own (styles, roles, unit); later calls reuse it. |
| `dress` | 101 | [editor or disk] Place kit objects by rule on the terrain: in polygons, along paths, around points; targets may name network or parcels ids. |
| `network.grow` | 144 | [editor or disk] Grow a street network from seeds over the terrain (metres, XZ): a carved road per edge; answers blocks for parcels.subdivide. |
| `parcels.subdivide` | 113 | [editor or disk] Split a network's blocks (or polygons) into plots and fit kit archetype buildings on the terrain. |
| `settlement.generate` | 112 | [editor or disk] A settlement from a recipe (inline or a .settlement.json): network.grow, parcels.subdivide, dress in turn under <id>-net/-plots/-dress. |
| `wall.generate` | 112 | [editor or disk] Town wall (towers, gates) or fence along a path, metres, on terrain. |
