Talos docs

SceneMeta

Since 0.6Changed in 0.7Changed in next
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Fields

FieldTypeRequiredDefaultAllowed valuesDescription
namestringyes
genreGenreyesthird-person, first-person, racing, platformer, top-down, side-scroller, puzzle, sandbox
boundsAabbyes
gravityVec3noWorld gravity, m/s². Absent: the project's physics.gravity (argus.project.json), else [0, -9.81, 0]. A scene that sets it overrides the project's.
tickRatenumbernoSimulation ticks per second: a whole number from 1 to 240. Every fixed tick (physics, behaviours' update, controllers, NPCs) steps 1/tickRate seconds. Absent: 60. Below 15 warns (tick-rate-low): motion and input feel coarse. A networked session runs every peer at the scene's rate.
budgetsSceneBudgetsyes
environmentSceneEnvironmentyes
stringsobjectyes
inputSceneInputno
playersScenePlayersnoCouch co-op: up to four local players, each on their own device and each driving their own entity.
netplaySceneNetplaynoHow a networked session draws the other players and the corrections a rollback makes; nothing changes in a single-machine run.
audioSceneAudiono
hudobjectno
uiSceneUino
navSceneNavno
physicsScenePhysicsno
renderSceneRenderno
outlinerSceneOutlinerno
layersLayerDef[]noA standalone scene's layer table (a scene in no project); a scene in a project takes the project's layers and may not declare its own. Absent: the one layer "default".
shotsShotTimelinenoCinematic camera shots: a timeline of paths, orbits, follows and holds with cuts and blends, on sim time. Absent: the scene camera is the view. A shot list beats the scene's cameras, as a script rig does.
georeferenceGeoreferencenoWhere the scene is on the earth: its origin's latitude and longitude. The frame is a transverse Mercator plane centred there (+x east, +y up, +z south, lengths true at groundHeightM), not an east-north-up plane. Absent: the scene is not placed on the earth.

See also