Talos docs

SceneNetplay

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How a networked session draws other players and the corrections a rollback makes.

Plain text

Every machine of a session runs the scene's; the run command's --net-remotes, --net-smoothing and --net-snap-above override them on one machine.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
remotesNetplayRemotesnopredicted, confirmedHow other players are shown in a networked session. "predicted" (the default): where this machine predicts they are now, live, and corrected when a guess was wrong. "confirmed": where they were on the last tick every player's input is known for, a few ticks behind and never corrected. Drawing only: every machine simulates the same either way.
smoothMsnumbernoHow a correction is drawn: blended away over about this many milliseconds, 0 to 1000 (outside, clamped). 0 snaps at once. Absent: 100.
snapAbovenumbernoA correction larger than this many metres snaps instead of blending, so a teleport stays a teleport. Absent: 2.

See also