play.save
Since next
Read or change the running game's ctx.save store: set {key: value}, remove [keys]; answers the store after.
Reach a state (a mode, an unlocked cup) with no test hook. Keys: 1-64 of A-Z a-z 0-9 . _ -.
| Title | Read or set the save |
| Mode | editor |
| Token cost | about 122 tokens (listed only when its toolset is enabled) |
| Toolset | measure |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
remove | string[] | no | |||
set | object | no | {key: JSON value} |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "play.save",
"arguments": {}
}