# play.save

> Talos next · Since next

Read or change the running game's ctx.save store: set {key: value}, remove [keys]; answers the store after.

Reach a state (a mode, an unlocked cup) with no test hook. Keys: 1-64 of A-Z a-z 0-9 . _ -.

| | |
|---|---|
| Title | Read or set the save |
| Mode | `editor` |
| Token cost | about 122 tokens (listed only when its toolset is enabled) |
| Toolset | `measure` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `agent` | `string` | no |  |  | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. |
| `remove` | `string[]` | no |  |  |  |
| `set` | `object` | no |  |  | {key: JSON value} |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "play.save",
  "arguments": {}
}
```
