entity.reparent
Since next
[editor or disk] Reparent (null: root), keeping world transform unless keepWorld=false; one undo step.
| Title | Reparent |
| Mode | |
| Token cost | about 103 tokens (in the default list, paid on every call) |
| Toolset | core |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
id | string | yes | |||
keepWorld | boolean | no | |||
parent | string | null | yes | |||
save | boolean | no | true saves the scene afterwards. |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "entity.reparent",
"arguments": {
"id": "<id>",
"parent": null
}
}