# entity.reparent

> Talos next · Since next

[editor or disk] Reparent (null: root), keeping world transform unless keepWorld=false; one undo step.

| | |
|---|---|
| Title | Reparent |
| Mode |  |
| Token cost | about 103 tokens (in the default list, paid on every call) |
| Toolset | core |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `agent` | `string` | no |  |  | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. |
| `id` | `string` | yes |  |  |  |
| `keepWorld` | `boolean` | no |  |  |  |
| `parent` | `string \| null` | yes |  |  |  |
| `save` | `boolean` | no |  |  | `true` saves the scene afterwards. |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "entity.reparent",
  "arguments": {
    "id": "<id>",
    "parent": null
  }
}
```
