Talos docs

entity.fit_proxies

Since next

Fit static collision boxes to a mesh entity (a room scan): the floor, up to walls walls, a box around the mesh in each world-space region [min, max].

Plain text

Adds meshless box-collider entities, one undo step; apply false only answers.

TitleFit collision boxes to a scan
Modeeditor
Token costabout 189 tokens (listed only when its toolset is enabled)
Toolsetassets

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
applybooleannotruefalse writes nothing and reports what would change.
entitystringyes
floorbooleannofalse
regionsnumber[][][]no[[minX, minY, minZ], [maxX, maxY, maxZ]] per box, world space
wallsintegerno0

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "entity.fit_proxies",
  "arguments": {
    "entity": "<entity>"
  }
}