entity.fit_proxies
Since next
Fit static collision boxes to a mesh entity (a room scan): the floor, up to walls walls, a box around the mesh in each world-space region [min, max].
Adds meshless box-collider entities, one undo step; apply false only answers.
| Title | Fit collision boxes to a scan |
| Mode | editor |
| Token cost | about 189 tokens (listed only when its toolset is enabled) |
| Toolset | assets |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
apply | boolean | no | true | false writes nothing and reports what would change. | |
entity | string | yes | |||
floor | boolean | no | false | ||
regions | number[][][] | no | [[minX, minY, minZ], [maxX, maxY, maxZ]] per box, world space | ||
walls | integer | no | 0 |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "entity.fit_proxies",
"arguments": {
"entity": "<entity>"
}
}