Talos docs

assets toolset

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8 tools, about 1803 tokens when enabled.

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Enabled with the tools.enable tool, or argus-agent --toolsets assets. Calling any of its tools also turns it on.

ToolTokensDescription
asset.derived112Every project file derived from one scan source (its SHA-256 or an 8+ hex prefix): cooked GLBs, kept source, byte-identical copies in .argus, the project thumbnail if it may show the scan.
asset.import669[editor or disk] Measure a GLB or FBX (Blender converts it), copy it into the project with an entity in the open scene: a workspace-service revision, else an editor undo step, else written to the files.
asset.place97[editor or disk] Put a project model into the open scene at the origin, one revision (or undo step): the Content browser's Place, no re-import.
asset.reprocess134Re-cook a scan asset from its kept source with changed scan settings (triangles, levels, texture size, hulls, cuts hiding scan triangles where a modelled part sits), one undo step.
asset.ruler145Set an imported model's unit scale from two points on it (file space) and their real distance in metres, one undo step.
entity.align246Move an entity so points on it land on matching points elsewhere (a modelled part onto a scan): world-space pairs, 3+; rigid, or with one uniform scale.
entity.fit_proxies189Fit static collision boxes to a mesh entity (a room scan): the floor, up to walls walls, a box around the mesh in each world-space region [min, max].
project.files211Every file a revision of this project would hold, with role (scene, behavior, asset, data, settings) and size, 100 a page; prefix and role narrow it.