critic.check
Since next
Deterministic checks of the scene FILE (save editor edits first): unreachable goals, dangling script modules, geometry that cannot be stood on, budgets.
Terrain reachability uses a headless engine's navmesh when built, else warns, marked approximate. Needs the engine's Node CLI (ARGUS_ENGINE_CLI, or a checkout).
| Title | Static critic |
| Mode | disk |
| Token cost | about 183 tokens (in the default list, paid on every call) |
| Toolset | core |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
full | boolean | no | true returns every finding. | ||
only | string | no | Comma-separated check codes to run | ||
page | integer | no | A page of the last findings, counted from 0, read without running the check again. | ||
scene | string | no | The scene file to act on. The open scene when absent. | ||
skip | string | no | Comma-separated check codes not to run |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "critic.check",
"arguments": {}
}