# critic.check

> Talos next · Since next

Deterministic checks of the scene FILE (save editor edits first): unreachable goals, dangling script modules, geometry that cannot be stood on, budgets.

Terrain reachability uses a headless engine's navmesh when built, else warns, marked approximate. Needs the engine's Node CLI (ARGUS_ENGINE_CLI, or a checkout).

| | |
|---|---|
| Title | Static critic |
| Mode | `disk` |
| Token cost | about 183 tokens (in the default list, paid on every call) |
| Toolset | core |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `agent` | `string` | no |  |  | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. |
| `full` | `boolean` | no |  |  | `true` returns every finding. |
| `only` | `string` | no |  |  | Comma-separated check codes to run |
| `page` | `integer` | no |  |  | A page of the last findings, counted from 0, read without running the check again. |
| `scene` | `string` | no |  |  | The scene file to act on. The open scene when absent. |
| `skip` | `string` | no |  |  | Comma-separated check codes not to run |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "critic.check",
  "arguments": {}
}
```
