Talos docs

AnimFootLock

Since next

Planted feet stay where they land while the world moves the body (presentation only).

Plain text

See the contract.

Signature

export interface AnimFootLock {
  /** Metres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4. */
  reach?: number
  /** Seconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05. */
  blendIn?: number
  /** Seconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1. */
  blendOut?: number
}

Import: import type { AnimFootLock } from "@argus/gameplay"

Members

MemberSignatureDescription
reachreach?: numberMetres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4.
blendInblendIn?: numberSeconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05.
blendOutblendOut?: numberSeconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1.