AnimFootLock
Since next
Planted feet stay where they land while the world moves the body (presentation only).
See the contract.
Signature
export interface AnimFootLock {
/** Metres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4. */
reach?: number
/** Seconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05. */
blendIn?: number
/** Seconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1. */
blendOut?: number
}
Import: import type { AnimFootLock } from "@argus/gameplay"
Members
| Member | Signature | Description |
|---|---|---|
reach | reach?: number | Metres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4. |
blendIn | blendIn?: number | Seconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05. |
blendOut | blendOut?: number | Seconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1. |