# AnimFootLock

> Talos next · Since next

Planted feet stay where they land while the world moves the body (presentation only).

See the contract.

## Signature

```ts
export interface AnimFootLock {
  /** Metres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4. */
  reach?: number
  /** Seconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05. */
  blendIn?: number
  /** Seconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1. */
  blendOut?: number
}
```

Import: `import type { AnimFootLock } from "@argus/gameplay"`

## Members

| Member | Signature | Description |
|---|---|---|
| `reach` | `reach?: number` | Metres, more than 0 and at most 2: how far a pinned foot may be left behind the clip's before it is dragged. Default 0.4. |
| `blendIn` | `blendIn?: number` | Seconds, 0 to 2: how long a foot takes to settle onto its pin at touch-down. Default 0.05. |
| `blendOut` | `blendOut?: number` | Seconds, 0 to 2: how long a lifted foot takes to return to its clip. Default 0.1. |
