ui.player.input
Since next
ctx.ui.push(name, props, { player }) named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed
| Severity | error |
Meaning
ctx.ui.push(name, props, { player }) named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed
Fix
give the screen's root clickThrough: true, or push it without { player } (everyone's)