# ui.player.input

> Talos next · Since next

`ctx.ui.push(name, props, { player })` named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed

| | |
|---|---|
| Severity | `error` |

## Meaning

`ctx.ui.push(name, props, { player })` named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed

## Fix

give the screen's root `clickThrough: true`, or push it without `{ player }` (everyone's)
