Talos docs

ui.player.input

Since next

ctx.ui.push(name, props, { player }) named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed

Plain text
Severityerror

Meaning

ctx.ui.push(name, props, { player }) named a screen that takes input; a player's screen is a HUD for now, so nothing was pushed

Fix

give the screen's root clickThrough: true, or push it without { player } (everyone's)