Talos docs

physics.mesh-collider-moved

Since next

an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by World::physics_problems

Plain text
Severitywarning

Meaning

an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by World::physics_problems

Fix

give its mesh "colliderMode": "none" if it is drawn only, or give it a collider and a kinematic rigidbody so its collider follows it