# physics.mesh-collider-moved

> Talos next · Since next

an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by `World::physics_problems`

| | |
|---|---|
| Severity | `warning` |

## Meaning

an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by `World::physics_problems`

## Fix

give its mesh `"colliderMode": "none"` if it is drawn only, or give it a `collider` and a kinematic `rigidbody` so its collider follows it
