physics.mesh-collider-moved
an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by World::physics_problems
| Severity | warning |
Meaning
an entity with a mesh collider moved after the collider was built (checked every 15 ticks). A mesh collider is static, built once where its entity loaded, so it stays behind as an invisible wall; something other than the entity's own components moves it (a behaviour on another entity, a parent). Reported once per entity, on stderr and by World::physics_problems
Fix
give its mesh "colliderMode": "none" if it is drawn only, or give it a collider and a kinematic rigidbody so its collider follows it