Talos docs

material-graph-variants

Since next

more than 16 distinct material maskGraphs are in the scene on HD, so the graphs past the sixteenth (by hash) have no shader slot and their layers draw with their own mask / maskFrom coverage; in the standard renderer and the web build, the graphs past the first 16 loaded have no family of their own and draw the same way; said once when the count changes

Plain text
Severitywarning

Meaning

more than 16 distinct material maskGraphs are in the scene on HD, so the graphs past the sixteenth (by hash) have no shader slot and their layers draw with their own mask / maskFrom coverage; in the standard renderer and the web build, the graphs past the first 16 loaded have no family of their own and draw the same way; said once when the count changes

Fix

use fewer distinct graphs: materials that share one graph (the same nodes and outputs) share its slot