# material-graph-variants

> Talos next · Since next

more than 16 distinct material `maskGraph`s are in the scene on HD, so the graphs past the sixteenth (by hash) have no shader slot and their layers draw with their own `mask` / `maskFrom` coverage; in the standard renderer and the web build, the graphs past the first 16 loaded have no family of their own and draw the same way; said once when the count changes

| | |
|---|---|
| Severity | `warning` |

## Meaning

more than 16 distinct material `maskGraph`s are in the scene on HD, so the graphs past the sixteenth (by hash) have no shader slot and their layers draw with their own `mask` / `maskFrom` coverage; in the standard renderer and the web build, the graphs past the first 16 loaded have no family of their own and draw the same way; said once when the count changes

## Fix

use fewer distinct graphs: materials that share one graph (the same nodes and outputs) share its slot
