Talos docs

build.material-height-on-mesh

Since next

a mesh or instancedMesh names (as material, or in materials) a material file that sets heightTexture; only terrain layers draw that map, so the mesh draws no relief from it. Said by the build and on a scene write, once per material; the app logs the same at load

Plain text
Severitywarning

Meaning

a mesh or instancedMesh names (as material, or in materials) a material file that sets heightTexture; only terrain layers draw that map, so the mesh draws no relief from it. Said by the build and on a scene write, once per material; the app logs the same at load

Fix

drop heightTexture from the material, or draw the relief with a normalTexture