# build.material-height-on-mesh

> Talos next · Since next

a mesh or instancedMesh names (as `material`, or in `materials`) a material file that sets `heightTexture`; only terrain layers draw that map, so the mesh draws no relief from it. Said by the build and on a scene write, once per material; the app logs the same at load

| | |
|---|---|
| Severity | `warning` |

## Meaning

a mesh or instancedMesh names (as `material`, or in `materials`) a material file that sets `heightTexture`; only terrain layers draw that map, so the mesh draws no relief from it. Said by the build and on a scene write, once per material; the app logs the same at load

## Fix

drop `heightTexture` from the material, or draw the relief with a `normalTexture`
