terrain/look-far-rock-off
Since next
more than 1% of the terrain is steeper than 35 degrees and surface.macroDetail is off: a layer's texture shows only near the camera (past a few hundred metres it is the layer's mean colour and a flat normal), so far cliffs and crags draw as one flat colour, like tinted clay
| Severity | warning |
| Source | terrain-critic |
| Offers a fix patch | yes |
What to do
terrain.edit with surface: {macroDetail: {strength: 0.7, form: \"broken\", textureStrength: 0.5}} gives far rock a tonal and relief term at tens of metres and reads the rock layer's texture again at that scale; it changes how the terrain draws, not the terrain. A terrain never seen from afar does not need it
Components it can refuse
Since / changed
See the version chips above and what changed.