# terrain/look-far-rock-off

> Talos next · Since next

more than 1% of the terrain is steeper than 35 degrees and surface.macroDetail is off: a layer's texture shows only near the camera (past a few hundred metres it is the layer's mean colour and a flat normal), so far cliffs and crags draw as one flat colour, like tinted clay

| | |
|---|---|
| Severity | `warning` |
| Source | `terrain-critic` |
| Offers a fix patch | yes |

## What to do

terrain.edit with surface: {macroDetail: {strength: 0.7, form: \"broken\", textureStrength: 0.5}} gives far rock a tonal and relief term at tens of metres and reads the rock layer's texture again at that scale; it changes how the terrain draws, not the terrain. A terrain never seen from afar does not need it

## Components it can refuse

- `camera`
- `terrain`

## Since / changed

See the version chips above and what changed.
