Talos docs

terrain/look-far-ground-off

Since next

the terrain is over a kilometre across and surface.groundDetail is off: open ground seen from afar (slopes, plains, hills) draws as flat colour, with only its painted layers and the light on its relief for texture

Plain text
Severitywarning
Sourceterrain-critic
Offers a fix patchyes

What to do

terrain.edit with surface: {groundDetail: {strength: 0.6}} gives ground that is not rock relief and tone at tens of metres; macroVariation and macroCavity add slow colour variation and dark hollows. Light matters as much: only a sun across a slope's fall line shows its relief

Components it can refuse

Since / changed

See the version chips above and what changed.