# terrain/look-far-ground-off

> Talos next · Since next

the terrain is over a kilometre across and surface.groundDetail is off: open ground seen from afar (slopes, plains, hills) draws as flat colour, with only its painted layers and the light on its relief for texture

| | |
|---|---|
| Severity | `warning` |
| Source | `terrain-critic` |
| Offers a fix patch | yes |

## What to do

terrain.edit with surface: {groundDetail: {strength: 0.6}} gives ground that is not rock relief and tone at tens of metres; macroVariation and macroCavity add slow colour variation and dark hollows. Light matters as much: only a sun across a slope's fall line shows its relief

## Components it can refuse

- `light`
- `terrain`

## Since / changed

See the version chips above and what changed.
