Talos docs

ProjectEffects

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How a project's effects give way under load: its classes and its budget.

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Fields

FieldTypeRequiredDefaultAllowed valuesDescription
classesobjectnoClass names to their rules; an effect names one with class.
budgetMsProjectEffectTiersnoGPU milliseconds the particle passes may take at each quality tier (HD). Over it, spawning and distances scale down smoothly.