# ProjectEffects

> Talos next · Since next

How a project's effects give way under load: its classes and its budget.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `classes` | `object` | no |  |  | Class names to their rules; an effect names one with `class`. |
| `budgetMs` | `ProjectEffectTiers` | no |  |  | GPU milliseconds the particle passes may take at each quality tier (HD). Over it, spawning and distances scale down smoothly. |
