ProjectEffects
Since next
How a project's effects give way under load: its classes and its budget.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
classes | object | no | Class names to their rules; an effect names one with class. | ||
budgetMs | ProjectEffectTiers | no | GPU milliseconds the particle passes may take at each quality tier (HD). Over it, spawning and distances scale down smoothly. |