Talos docs

SkyClouds

Since 0.6Changed in next
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Fields

FieldTypeRequiredDefaultAllowed valuesDescription
presetCloudPresetnoclear, fair, broken, overcast, stormNamed cloud layer: clear (a few small cumulus), fair (the default: fair-weather cumulus over about a third of the sky), broken (cumulus and stratocumulus over most of it), overcast (a low grey deck) or storm (low, towering, dense cloud everywhere).
coveragenumbernoShare of the sky the clouds cover, within 0..1. Fair is 0.4, overcast 0.95.
altitudeMnumbernoHeight of the layer's base above the ground, metres, within 0..20000. Fair is 1500.
thicknessMnumbernoThickness of the layer, metres, within 100..10000. Fair is 2000; storm 6000.
densitynumbernoScale on the preset's cloud density, within 0..10. 1 is the preset's; higher is darker undersides and deeper shadows.
windSpeedMpsnumbernoWind speed at the layer, metres per second, within 0..100. The clouds drift with the simulation's clock (a paused or recorded game keeps them exact). Fair is about 8.5.
windDirectionRadnumbernoCompass bearing the wind blows toward, radians, as sun.azimuth: 0 toward -Z, increasing toward +X. Absolute: sky.rotation does not turn it.
shadowStrengthnumbernoHow much of the layer's shadow reaches the sun's light, within 0..1. 1 is the default, the physical shadow; lower it to keep ground under thick cloud from going nearly black; 0 is no cloud shadow. The clouds themselves look the same.
styleCloudStylenonoise, sculptedHow the layer is drawn: noise (the default: clouds cut out of drifting noise) or sculpted (built forms: a rolling deck with breaks, cumulus heaps and towers, their surfaces roughened by noise). Sculpted holds up when flown over and beside; the layer's other fields mean the same in both. The quality knobs clouds.* set how finely either is drawn.
formsCloudFormsnoWhat a sculpted layer is built of (style: sculpted only): deck, cumulus, towers, anvils, towerHeight, lumps and seed. Absent fields take the preset's. The noise style does not read it.

See also