Talos docs

SceneRipples

Since next

Small waves on the water around the camera (HD): rings run out where a floating body, a splash, an effect or a script (ctx.water.poke) touches the sea, a lake or a river, and fade.

Plain text

Render only: nothing feeds physics. {} turns them on with the defaults. Absent: none, and the water is drawn as before.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
cellsnumberno256Cells across the square around the camera, 64..512 (a multiple of 8). Default 256. Outside is clamped (ripples-out-of-range).
cellMnumberno0Metres per cell, 0.1..1. Default 0.25 (256 cells: 64 m across). Outside is clamped (ripples-out-of-range).
speedMpsnumberno2How fast a ring spreads, m/s, 0.1..20 (held below the step's stability limit). Default 2. Outside is clamped (ripples-out-of-range).
dampingnumbernoHow fast rings die, per second, 0..4: 0.6 (the default) halves a ring in about a second. Outside is clamped (ripples-out-of-range).