SceneFogHdVolumetric
Since next
HD's volumetric fog: how many lamps it sees through their shadows, how far it reaches and how much of the previous frame it keeps.
All optional; a scene without them draws the same frame as before.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
localShadows | integer | no | HD only: how many lamps per froxel in the fog are seen through their shadows, whole number 0..8, so the light shafts of a lamp stop at walls. Costs one shadow lookup per light per froxel. Default 0: lamps scatter unshadowed. Capped by the quality knob fog.volumetricLocalShadows. | ||
distanceM | number | no | 150 | HD only: how far from the camera the volumetric fog is computed, metres, 1..10000. Default 150. | |
historyWeight | number | no | 0 | HD only: how much of the previous frame the volumetric fog keeps, 0..0.98. Higher is smoother and lags more. Default 0.9. |