SceneEnvironment
Since 0.6Changed in 0.7Changed in next
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
skyColor | string | no | Hex colour of a "kind": "color" sky, and read by nothing else: a scene whose sky is procedural or hdr, or that has no sky, ignores it and the contract reports sky-color-ignored. A color sky without it is black. | ||
envMap | string | no | Deprecated: the pre-D7 spelling of sky.asset. Still read, and still exported, so no scene needs migrating. When both are present and name different assets, sky.asset wins and the contract reports sky-envmap-conflict. | ||
ambient | number | yes | |||
sky | SceneSky | no | The sky and the image-based light it casts. Absent means the default procedural clear-noon sky, and ambient then keeps its pre-D7 meaning of a flat fill added on top of it. See docs/SKY.md. | ||
backdrop | SceneBackdrop | no | Cel clouds and distant ridges on the standard renderer's sky, and a background-only sky brightness. Absent: none. | ||
fog | SceneFog | no | Distance fog. Absent: none, unless an atmosphere sky.preset supplies one. Drawn by the standard renderer; see docs/SKY.md, Fog. | ||
ocean | SceneOcean | no | The scene's sea. Absent: no sea. Present turns it on, and lets buoyancy bodies float. docs/status/hd-water-physics-design.md. | ||
gi | SceneGi | no | Global controls of HD's ray-traced GI. Absent: all at 1. | ||
ripples | SceneRipples | no | HD water ripples around the camera (render only). Absent: none. | ||
weather | SceneWeather | no | Rain, and how wet it makes the ground for a vehicle's tyres. Absent: dry, at no cost. Drawing the rain is the scene's own business; this is what the tyres feel. | ||
air | SceneAir | no | The scene's air: density and wind. Present, buoyancy bodies out of the water are buoyed by the air and dragged against the wind (a gas envelope floats). Absent: no air forces. |