SceneBackdrop
Since next
A stylised backdrop drawn in the standard renderer's sky pass: cel clouds and distant ridges, no geometry.
The HD renderer ignores it. See docs/SKY.md, Backdrop.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
preset | SceneBackdropPreset | no | coast, hills, alpine | A ready backdrop, so a swap is one word: coast (clouds, a low sandstone headland and green hills), hills (clouds, two green rolling layers), alpine (few clouds, a jagged grey-blue range with a near forest layer). Fields written beside it override that part of it. | |
skyScale | number | no | 1 | Brightness of the sky as a background only, 0..4: the light it casts is unchanged, so a bright exposure no longer whites the sky out. Default 1. | |
clouds | SceneBackdropClouds | no | Cel clouds. Absent: the preset's, or none. | ||
ridges | SceneBackdropRidge[] | no | Distant silhouettes, farthest first, at most 3. Absent: the preset's, or none. |