Talos docs

RenderLook

Since 0.7Changed in next

The scene's colour grade: a look preset and overrides on top of it.

Plain text

Every field is optional.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
presetRenderLookPresetnonatural, natural-plus, cinematic, bright-day, warm-afternoon, overcast, night, stylisedStarting point for the fields below. natural (default): no grade. natural-plus: a faint blue-shadow and warm-highlight split, mild contrast, a little more colour, a light vignette. cinematic: more contrast, teal shadows and warm highlights, a stronger vignette. bright-day: warmer, a touch more colour. overcast: cooler, softer and less saturated. night: cool and desaturated, blue shadows. stylised: bold colour and contrast, warm midtones.
contrastnumbernoContrast around 18% grey (a power in scene-linear light, before the tonemapper), 0.5..2. 1 is unchanged. Default: the preset's.
saturationnumbernoColour saturation, 0..2: 0 is greyscale, 1 unchanged, 2 double. Default: the preset's.
temperatureKnumbernoWhite balance: the colour temperature, in kelvin, the camera treats as white, 2000..15000. 6500 is neutral; lower cools the image (bluer), higher warms it. Default: the preset's.
tintnumbernoWhite-balance tint across the daylight curve, -1..1: above 0 more magenta, below 0 more green. 0 is neutral. Default: the preset's.
shadowsLiftnumbernoBlack point: the brightness of the darkest tones, after the tonemapper, -1..1. Below 0 deepens the shadows toward a true black; above 0 lifts them (a faded, matte look). 0 is unchanged. Default: the preset's (0).
vignettenumbernoCorner darkening, 0..0.9: the corners keep 1 - vignette of their light. Default: the preset's (HD's 0.25 for most). The standard renderer draws it only when the scene sets it (a preset's own vignette is HD's alone).
toenumbernoA softer AgX toe, 0..1: lifts dark tones before the AgX curve by 1 + toe x 0.01 / (c + 0.01) (up to a stop at 1) while mid grey moves about 0.07 EV and highlights not at all, so shade reads less crushed. 0 or absent is today's punchy look, byte for byte. HD only, and only with an AgX tonemapper (the standard renderer draws no toe).
shouldernumbernoA highlight roll-off, 0..1: after the tonemapper the display luminance above 0.45 is compressed with a soft knee, colour kept, so a bright sky or sun-lit wall stops clipping (a full white ends at 1 - 0.275 x shoulder). 0 or absent is today's frame, byte for byte. HD only.
vibrancenumbernoSaturation that favours muted colours, -1..1: a pixel's colour is scaled by 1 + vibrance x (1 - its saturation), so skin and already-vivid colours move least. 0 or absent is off. HD only.
rangesRenderLookRangesnoContrast and saturation per tonal range (shadows, midtones, highlights). HD only.
hueSaturationRenderLookHueSaturationnoSaturation by hue. HD only.
liftRenderLookWheelnoThe shadows' colour wheel (lift), after the tonemapper. Its luminance is shadowsLift's, and wins when both are written. HD only (the standard renderer reads shadowsLift).
gammaRenderLookWheelnoThe midtones' colour wheel (gamma), after the tonemapper. HD only.
gainRenderLookWheelnoThe highlights' colour wheel (gain), after the tonemapper. HD only.
preserveLuminancebooleannoThe colour wheels change hue only: each pixel keeps the luminance the wheels' own luminance gives it. Default: the preset's (true). HD only.
lutRenderLookLutnoA 3D colour LUT (.cube) over the grade, after the tonemapper by default. HD only; a gradeVolume's look does not draw one yet (render-field-ignored).

See also