Talos docs

RenderLocalExposure

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HD's local exposure: pulls bright regions and lifts dark ones so a sky and a room read in one view.

Plain text

HD only; the standard renderer ignores it. Every field is optional.

Fields

FieldTypeRequiredDefaultAllowed valuesDescription
highlightsnumberno0..1: pulls bright regions, such as a sky seen from inside a room, back toward mid grey (0 none, 1 flattens them to grey). 0 or absent leaves them. HD only; the standard renderer ignores it.
shadowsnumberno0..1: lifts dark regions toward mid grey, so a room's interior reads (0 none, 1 flattens them to grey). 0 or absent leaves them. HD only; the standard renderer ignores it.
detailnumberno0..2: local contrast kept around each region's own level. 1 (the default) keeps it, below 1 softens it, above 1 sharpens it. HD only; the standard renderer ignores it.
blendnumberno00..1: how much of each region's level comes from a wider blur that ignores edges instead of the edge-aware one. More is smoother but halos at strong edges (a window frame) from about 0.4. Default 0.1. HD only; the standard renderer ignores it.