CameraTexture
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What an output: "texture" camera draws into: its size in pixels, how many pictures a second, whether it is mirrored, and how near the screen camera must be for it to draw.
Fields
| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
size | unknown[] | yes | [width, height] in pixels, each 16 to 4096. | ||
refreshHz | number | no | Pictures a second, above 0 and at most 240 (default 30). Several texture cameras take turns, each at its own rate. | ||
mirror | boolean | no | Left and right swap, as in a mirror (default false). | ||
near | number | no | Metres: the camera draws only while the screen camera is within this distance of it (a car's mirrors while the player sits in the car), keeping its last picture otherwise. Above 0. Absent: always. |