Talos docs

shaders toolset

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4 tools, about 499 tokens when enabled.

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Enabled with the tools.enable tool, or argus-agent --toolsets shaders. Calling any of its tools also turns it on.

ToolTokensDescription
shader.library88What a shader may use: models, functions (the prelude), glsl (a cheat sheet), examples (six shaders).
shader.measure113Static cost, caps met (desktop, web, hd: uncalibrated), derived metadata (usesDerivatives, usesScreenInputs), what HD would downgrade, hd (passes, pipelines, ray-hit handling, codes), variants, pre-warm estimate.
shader.preview150Material contact sheet PNG: 4 angles x 3 times x day/backlit/night.
shader.write148[editor or disk] Check a *.shader.wgsl, then save it: errors come back as {code, line, col, message, hint}, nothing written.