# wall.generate

> Talos next · Since next

[editor or disk] Town wall (towers, gates) or fence along a path, metres, on terrain.

| | |
|---|---|
| Title | Wall |
| Mode |  |
| Token cost | about 112 tokens (listed only when its toolset is enabled) |
| Toolset | `buildings` |

## Arguments

| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `closed` |  | no |  |  |  |
| `gates` | `any[]` | no |  |  |  |
| `height` |  | no |  |  |  |
| `id` |  | no |  |  |  |
| `kind` | `enum` | yes |  | `wall`, `fence` |  |
| `kit` |  | no |  |  |  |
| `path` | `any[]` | yes |  |  |  |
| `posts` |  | no |  |  |  |
| `save` |  | no |  |  | `true` saves the scene afterwards. |
| `scene` |  | no |  |  | The scene file to act on. The open scene when absent. |
| `seed` |  | no |  |  |  |
| `style` |  | no |  |  |  |
| `towers` |  | no |  |  |  |

## Example

An MCP `tools/call` with the required arguments (placeholders in angle brackets).

```json
{
  "name": "wall.generate",
  "arguments": {
    "kind": "wall",
    "path": []
  }
}
```
