Talos docs

ui.locale

Since next

Switch the language text keys resolve in, for a screenshot matrix.

Plain text

A locale is a meta.strings key prefix: "de.menu.resume" is German "menu.resume", falling back to the unprefixed key. Only locales in the scene's table (listed by ui.schema) are accepted.

TitleForce a locale
Modeeditor
Token costabout 120 tokens (listed only when its toolset is enabled)
Toolsetui

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
agentstringnoThe name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent.
localestringyes

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "ui.locale",
  "arguments": {
    "locale": "<locale>"
  }
}