Talos docs

ui.input

Since next

[editor (test session)] Pointer, key and navigation events straight into the UI, in the logical pixels of ui.tree's bounds.logical (a node's centre needs no arithmetic).

Plain text

Types: pointer_move, pointer_down, pointer_up, click, key (tab, shift+tab, escape, enter, space, scancode:<n>), nav, activate, back. Text input (U4) is refused by name. Game actions: play.input.

TitleSend UI events
Mode
Token costabout 181 tokens (listed only when its toolset is enabled)
Toolsetui

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
agentstringnoThe name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent.
eventsobject[]yes[{"type":"click","pos":[120,48]}], [{"type":"key","key":"tab"}]

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "ui.input",
  "arguments": {
    "events": []
  }
}