ui.input
Since next
[editor (test session)] Pointer, key and navigation events straight into the UI, in the logical pixels of ui.tree's bounds.logical (a node's centre needs no arithmetic).
Types: pointer_move, pointer_down, pointer_up, click, key (tab, shift+tab, escape, enter, space, scancode:<n>), nav, activate, back. Text input (U4) is refused by name. Game actions: play.input.
| Title | Send UI events |
| Mode | |
| Token cost | about 181 tokens (listed only when its toolset is enabled) |
| Toolset | ui |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
events | object[] | yes | [{"type":"click","pos":[120,48]}], [{"type":"key","key":"tab"}] |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "ui.input",
"arguments": {
"events": []
}
}