Talos docs

ui.activate

Since next

[editor (test session)] Press a node by its ui.tree id, as a click would.

Plain text

Refuses with a code when it is hidden, disabled, clipped away, not hit-testable, painted over by something (named) or on a screen under the top one: the answer to "why did nothing happen". Needs input granted: an editor you started does; a person's Play grants only observe and capture: use play.input there.

TitlePress a UI node
Mode
Token costabout 159 tokens (listed only when its toolset is enabled)
Toolsetui

Arguments

ArgumentTypeRequiredDefaultAllowed valuesDescription
agentstringnoThe name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent.
idstringyesThe node, qualified or bare

Example

An MCP tools/call with the required arguments (placeholders in angle brackets).

{
  "name": "ui.activate",
  "arguments": {
    "id": "<id>"
  }
}