tools.enable
Add toolsets to this session's list.
ui: press, focus, push, pop nodes and screens; theme, scale, locale, size. editor: editor.hover/.type/.key/.capture/.state/.set, entity.copy/.paste. assets: asset.*, project.files. release: project settings, export.info/.run. measure: play.measure. prefabs: prefab, prefab.place. terrain: terrain.*. profile: profile.*. foliage: foliage.*. buildings: building.*, wall.*, bridge.*, network.grow, parcels.subdivide, dress, settlement.generate. kit: kit.* (make a kit from a folder of models). view: view.render, look.apply. shaders: shader.*. materials: material.*. vfx: vfx.*. library: library.*. audio: audio.synth. music: music.add. selftest: critic.selftest.
| Title | More tools |
| Mode | disk |
| Token cost | about 284 tokens (in the default list, paid on every call) |
| Toolset | core |
Arguments
| Argument | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
agent | string | no | The name of the agent making the call, when several agents share one connection: each named agent is its own actor and plays its own game. Leave it out when there is one agent. | ||
toolsets | enum[] | yes |
Example
An MCP tools/call with the required arguments (placeholders in angle brackets).
{
"name": "tools.enable",
"arguments": {
"toolsets": []
}
}